Monday, 22 February 2016

Day 02 Exercise

Horror Environment Concepts
I started out looking up Horror Game environments and then moved onto Movie environments. I wanted to look at interior, and which images make me feel unsettled and why. While I was sketching some of the images I saw, I noticed that the ones that make me uneasy were the ones that has small hallways, and narrow paths. 



I mainly focused on studying the backgrounds from Silent Hills (the trailer game demo), in which the whole house had narrow hallways and the ceiling was visible. 
I found that most horror game concepts were very dark and that not a lot was visible. The unknown in the darkness is quite scary.


I wanted to focus mainly on the mood/lighting for my horror concept. I tried to use Asymmetry, by making the walls a bit wonky to add an almost fish-eye look to it (or pulse). The light is directly above the freaky person, to draw the eye towards the off center of the image. I added the sunflower, and made it look older to give a sense of time. (the house was abandoned. not taking care of).

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