I'm thinking about having a river by the door that the player can only pass over (on a boat) when they have enough coins. (There is a ghost (?) on the Boat that will only help you if you have enough coins)
Maybe the player has to go up a differnet side of the level to get to the final coin, once the player obtains the final coin, the enemy triggers a trap and a rock starts chasing the player, The player has to travel down the faster way (that the player couldn't get to before).
Unity Level Design
I put the PNG file into the Unity project. Regan helped me make the level in Unity with collider boxes. I was able to change the boxes around to see how it would play.
I accidentally changed things around in the level while I was in Play mode, so the changes didn't save once I excited Play mode. :(
I had to remember what I changed and I tried to do it again...
Coin Designs
I looked at different ancient Greek coin designs. I like the middle one, the other ones look too much like the ancient Greek coins. I wanted to use the Greek mythology as an inspiration for my own Underworld design.
The player has to collect all coins in the level to give to the Boat person so they can cross over the river to the door. (But they need the key that the Boss enemy possess in order to open the door)
Key
I started designing the Key for the Door, that the player has to collect from the final Boss in the Level.
I looked up greek patterns and tried to incooperate that into the Key design. I am liking the far right one, it looks simple and matches the style of the game.
Enemies
Chimeras (?), Harpies (?)
Final Boss
Medusa (?) Cerberus (?)
Different Bosses in each Level - Cerberus in this one (?) with Chimera enemies
Medusa in the next, with Harpies as enemies
Griffon (?)
All mythical Creatures ?
- Centaur
- Unicorn
- Dragons
Studio Schedule
I made the things I have to do for this week less, because I have to prepare for the Summative on Friday.
I want to make a Weekly Schedule as well, so I can plan what I need to do when on each day.





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