Wednesday, 4 May 2016

Level

Introduction Level

The player has lives - starts off with 3, after dieing 3 times the game is over. - has to start from the beginning
Main Character starts off in the city, she knows exactly where to go.
The gate door opens when she approaches it, and the player enters the underworld.
A ghost notices the player entering, and shouts: "Human!" he goes off to warn the Death Reaper
There is a gap, so the player will know how to jump
After the jump, there is an enemy, Dug will tell the player to jump on it.
The player then has to jump up on different platforms.
On the left there will be a door that is locked, the player has to find the key in order to open it.




Once the player gets to the top, they have to defeat the Ghost boss that is hoarding the key. Once they defeat him, it triggers a trap, where a rock is released. The player has to run from the rock, back to the door.


Greek Underworld? (most likely!)
Rivers that the player has to cross with crocodiles
Maybe I can use different ideas from both Mythologies to make up my own.

The player has to collect a certain amount of coins in order to progress in the game. - go over the river in a boat
Enemy ghosts that work for the Death Reaper, and nice ghosts that help the player progress through the game.

Harpies are cool - maybe instead of Ghost Bosses, it could be the judges of the underworld

Hercules - he has to go to the underworld to save his love

Egyptian Underworld?

https://en.wikipedia.org/wiki/Greek_underworld

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